<html>
  <head>
    <script type="text/javascript">
      function go() {
        var canvas = document.getElementById("canvas");
        var ctx = canvas.getContext("2d");
        var image = document.getElementById("image");

        // Draw the SVG image
        ctx.drawImage(image, 0, 0);

        try {
          canvas.toDataURL();
        } catch (ex) {
          document.body.textContent = ex;
        }
      }
    </script>
  </head>
  <body onload="go()">
    <canvas id="canvas" width="200" height="200"></canvas>
    <img id="image" src="lime100x100.svg" style="display: none">
</body>
</html>
